Andy Chalk at The Escapist waited, as did I, to see the movie "Max Payne," starring Mark Wahlberg and Mila Kunis, when it came out as a rental. I would credit the other big stars - Beau Bridges, Ludacris, Donal Logue, and Chris O'Donnell - but frankly I think their poor performances (due to bad writing) ought not to be mentioned. Andy and I both have the same general opinion (as many other gamers did) - the movie didn't suck horribly, but it sure wasn't an honest depiction of the game.
Not that it was the unspeakable abortion some people had made it out to be. Probably the most succinct and accurate summation came from a friend who, after learning I'd rented it, said to me, "You know it's a crappy movie, right?" And he was bang on the money: It was indeed crappy. Not awful, not horrible, not hilariously bad. Just "crappy," that generic sort of mediocrity that's the hallmark of all but a handful of movies released these days.
"Disjointed" is the word that kept popping into my mind as I watched. It was less a movie than a pastiche of brief but stylish video clips chock full of slow-motion gunfire, moody lighting and intense close-ups but utterly devoid of anything more substantial. Imagine a movie trailer cut together for maximum impact that somehow stretched on for an hour and a half: The characters are ill-defined, their motivations are unfathomable and dialog veers from cryptic to nonsensical with all the trying-too-hard gravitas of a first-year film school project. The most interesting part of the whole experience is the fact that I went into it prepared to excoriate Mila Kunis for destroying the role of Mona Sax and came away amazed that she hadn't fared much worse than anyone else involved in the thing.
As Andy goes on to point out, for a movie director to screw up this film is pretty amazing, since the game was basically played out as a great action movie. It was all right there - grieving loner detective, vengeful sister, film noir atmosphere, lots of gunplay and people diving through the air. All you had to do was follow the game's script! It would have been a great film. Unfortunately, it was not to be. The question then, is why is it so difficult for movie studios to make a good film out of a game? Other than "Tomb Raider," I can't think of a one. Maybe the first "Mortal Kombat" movie. "Wing Commander" was a horrendous movie. Even "Doom" was crippled, despite the Rock's presence. I think the comment from level250geek has it right:
The other unanswered question from me is, why has it been nearly impossible for a game company to make a good game based on an action movie? Has there ever been a good "Star Trek" game? There was a game based on "Farscape" that you don't hear about, because it sucked ass. The "Riddick" game was half-decent, but not great.
Speaking of films, there was this great analysis of movie sequels - in particular, how movie trilogies have fared. I think it's pretty much on target, except that I think he was a little too harsh on Alien 3 and X-Men 3, and not hard enough on Die Hard 3 and Indiana Jones 3.



You know why video game movies suck? The same reason comic book movies sucked until very recently: they are being made either by shameless profit-mongers trying to cash in on peoples' passions and fond memories or overpaid art-snobs who think themselves above the medium (more the former than the latter).
Until we have a generation of filmmakers that understand and appreciate how video games tell stories and how to extract drama and character development from the source material, we'll never see a good video game movie. It took grown-up comics geeks becoming filmmakers for us to be saved from the comic book adaptations of old (yes, even the first Superman, which I feel you couldn't help but make cheesy and corny because...well...it's Superman); it's going to take a while for video gamers to reach the same pinnacle.