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27 February 2009

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I hear the Fallout movie is due in August and they got Cormac McCarthy to do the screenplay.

Boy follows his father out in the post apocalyptic nuclear wasteland, radiers, father perishes, cannibalism, er.... super mutants maybe.

"The question then, is why is it so difficult for movie studios to make a good film out of a game? Other than "Tomb Raider," I can't think of a one."

There's your answer. The writing.
Tomb Raider was a game based on an incredibly popular movie franchise. Stands to reason there'd be enough material to get a decent movie going the other way.

Ain't that hard to sell Indiana Jones with Angelina Jolie in that costume. All you needed was the premise.

Meanwhile, most games don't bother with any sort of storytelling that makes them transferrable to film. Even then, you probably wouldn't want to transfer them.

Sure, Doom sucked arse, but would 2 hours of repetedly wasting poorly animated creatures be any better ?

I don't know what that was you had up here the other day, but Half Life might have a shot. It's so big and the company behind the game is so rich that they might be able to impose enough cred on it.

In fact, if games are supposed to rival the entire movie industry in terms of revenue, why aren't they producing their own movies ?
ie: Why isn't Halo corporation putting it' Halo team on developing the Halo movie ?

i (perhaps shamefully) enjoyed the dungeon siege film ... especially the kings bodyguard being ninjas ... ahem ... as for star trek games, what about elite force / elite force 2 - thought they were ok, the second one more so especially the borg bits :-)

You know, I had forgotten about "Elite Force." I remember when it came out, and either I was too suspicious that it was going to lay an egg or I just passed on it. Good point. But outweighed by the many, many other bad ST games. Although I do fondly remember the 1971 text Star Trek game.

The other unanswered question from me is, why has it been nearly impossible for a game company to make a good game based on an action movie?

I think a lot of that comes down to timing. The games have to come out around the time the movie is released, so they are often released with bugs and other major problems. There's also the problem of trying to develop the game while the movie is shooting - the source material (even the script) can, and often does, change, making it more difficult for gamers.

In the end though, it comes down to money. Video games for movies are, I think, are viewed more as part of the merchandising effort, which is all about flooding stores with lots of cheap movie-related stuff.

Elite Force was a good Star Trek game, but Star Trek: A Final Unity will always be one of my all time favourite games. It came out around 94 or so, ran in DOS or MAC, and involved mainly point and click adventure with the cast of the next generation and some very passable full 3D space combat. Awesome game, if you can find it I recommend it.

Man, screw Elite Force. Find a copy of Star Trek: The Next Generation - A Final Unity. It's ancient--MSDOS-based, I ran it on a 486i back in the day--but it's outstanding. There hasn't been a Star Trek game of the same calibre since then, but by the same token, there hasn't really been a good Star Trek series/movie since the Next Generation, either.

Some movies are meant to stay in the big screen and some games are meant to stay in the consoles as well. I've read tons of news stating that World of Warcraft will hit the big screen but honestly I feared it. If the graphics and storyline are not as good as the game itself is, it's gonna tarnish the reputation of the director/film producer.

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